Ascii art spider tank4/10/2024 ![]() If you want other people to comment favorably on your games, the best you could do is to find the people whose approval you seek, see what they currently like, and make something that has the features they like in it. ![]() A lot of people on this forum have the goal of ‘make a game that can do well in large competitions’ (including me), so the advice will generally lean towards that goal.īut what is your goal? Are you writing text adventures because it’s fun to poke around in the code and see what technical feats you want to accomplish? Are you doing it for nostalgia? Or do you want other people to see your game and think ‘wow, that’s great!’ If you have any other questions on TADS 3 Adv3 or Adv3Lite, plenty of people on the forum would be happy to help!Īdding to the above, I’d say it also really depends on what your goals are. Linux users need to use VSCode with a few TADS 3 extensions. Windows users can simply download the TADS 3 workbench with no issue. (I don’t know why this is hosted on )Īs far as how to get started, this entirely depends on the operating system you use. Honestly, the difficulty you’re more likely to have is trying to narrow it down to what you specifically want to achieve for your own game, instead of trying to expand its possibilities.Īnd you can learn the Adv3Lite library here. TADS, like most programming languages, gives you everything to the horizon for possibilities. These limitations wouldn’t be a thing, unless I specifically wanted them to be. I could probably crank out a full turn-based combat system in the style of Final Fantasy X in two or three days of crunch, without even planning it first. It even lets you do multiplayer (though I’ve never attempted this for myself). Obviously, you can also do your standard puzzle-oriented person-in-a-room IF game, which both libraries are primed for. You could also do vehicle combat, with full component simulation and everything. I once made an environment that is simulated with 3D cellular automata, and the player swims through it with a ship to hunt down traces of their enemy. The path from idea to code is pretty direct. You can do anything with TADS, and there’s very little bodging or work-around required. Since those are both libraries, though, you can change and re-program every single facet of it, or make your own library. ![]() (Honestly, I recommend the latter it’s thorough where it needs to be, but allows for plenty of room for customization, and is overall more streamlined and faster to learn.) While I’m not sure what you mean by “automatically”, text color changes are absolutely a thing, and I’ve seen people animate/automate different style elements in a TADS game before.īasically, TADS is a programming language that is extremely generalized, similar to Java or JavaScript, but it includes a lot of shorthand and parsing conventions that make it way easier to code IF games, or anything else that uses a lot of text.Īt it’s core, though, it’s just another programming language, and could technically handle business applications, if needed, but its two main libraries specialize it for IF. I don’t know much about AGT, so please forgive me if I’m not quite understanding you correctly. If they are really good reasons then how does one start programming on TADS so I can try it?Ĭan TADS change text color automatically in-game already for example? Heck, I’ve gotten games of chance like slot machine, roulette, dice, even a version of Blackjack, running.īut people who like TADS better must have practical reasons- what are they? Can TADS change text color automatically in-game already for example? I will admit AGT has some quirks, such as one-item-kill-monster-cannot-leave-room (from its GAGS incarnation), but so far even without knowing too much about PASCAL I am managing to overcome them- in one test game THREE items can kill a monster and yes you can leave the room- but each time there is an increased chance it will break its chain and kill you when you try to leave. Is it just better organized, or are there actual practical advantages for an intermediate game? I’ve played some of the first Unnkulia game and so far have seen nothing AGT cannot do. in-game automatic text color changes) what are the advantages to TADS over AGT 1.7 Big? ![]() For a mid-level game programmer with mid-level ambitions who does enjoy altering source code to make it more to his liking (e.g.
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